Configuring Nova
All config files are located in under plugins/Nova/configs/
.
Every addon has its own subdirectory with its own config files.
Most of the options in the configs are self-explanatory or explained using comments. The following section explains the more complex configuration options.
Items Menu
To customize the items menu (accessible via /nova items
), create a file named item_categories.yml
in plugins/Nova/configs/
.
- icon: <item id> # (1)!
name: <name> # (2)!
items: # (3)!
- <item id 1>
- <item id 2>
...
- icon: <item id>
...
- The item type to use as the icon for the category.
- The name of the category, which will be used as the hover name of the icon. In MiniMessage format.
- A list of items in the category.
Example configuration
- icon: machines:quarry
name: "<rainbow>Example Category Name</rainbow>"
items:
- machines:quarry
- machines:pulverizer
- machines:electric_furnace
- icon: minecraft:dirt
name: "Dirts"
items:
- minecraft:grass_block
- minecraft:dirt
- minecraft:dirt_path
- minecraft:coarse_dirt
- minecraft:rooted_dirt
Tile-Entity limits
With tile-entity limits, you can create restrictions on which tile-entities players are allowed to place.
Tile-Entity limits are configured in the performance
> tile_entity_limits
section.
Players with the permission nova.misc.bypassTileEntityLimits
will be able to bypass these restrictions.
There are 6 different limiters. You can choose one or combine multiple:
Name | Description |
---|---|
type | Prevent placing a specific tile-entity. |
world | Prevent placing tile entities in specific worlds. |
type_world | Prevent placing specific tile-entities in specific worlds. |
amount | Set a maximum amount of tile-entities of a type for each player. |
amount_per_world | Set a maximum amount of tile-entities of a type for each player for each world. |
amount_per_chunk | Set a maximum amount of tile-entities of a type for each player for each chunk. |
Example configs:
# This example config sets a maximum amount of one quarry and 50 cables of each type for every player.
performance:
tile_entity_limits:
amount:
'*': 100 # Not mandatory, but this option would limit the total amount of tile-entities to 100 per player.
machines:quarry: 1
logistics:basic_cable: 50
logistics:advanced_cable: 50
logistics:elite_cable: 50
logistics:ultimate_cable: 50
Upgrade values (Simple-Upgrades addon)
Every addon can register its own upgrade types. As a server administrator, you can configure these values in the
plugin/Nova/configs/<addon name>/upgrade_values.yml
file.
The config of the simple_upgrades
addon looks like this:
speed: [ 1.0, 1.91, 2.82, 3.73, 4.64, 5.55, 6.46, 7.37, 8.28, 9.19, 10.0 ]
efficiency: [ 1.0, 1.25, 1.75, 2.75, 3.75, 4.75, 5.75, 6.75, 7.75, 8.75, 9.75 ]
energy: [ 1.0, 1.9, 2.8, 3.7, 4.6, 5.5, 6.4, 7.3, 8.2, 9.1, 10.0 ]
fluid: [ 1.0, 1.9, 2.8, 3.7, 4.6, 5.5, 6.4, 7.3, 8.2, 9.1, 10.0 ]
range: [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 ]
The amount of values in the arrays specifies the amount of upgrades that can be added, the numbers themselves are the modifiers. Depending on the type of upgrade, these values might be a multipliers or in the case of the range upgrade, are just added on top of the default max range.
The upgrade values can also be changed for specific tile-entities by adding a upgrade_values
section to the config of that tile-entity.
For example, the default limit of range upgrades for the Pump from the Machines addon is changed to 30 this way:
upgrade_values:
range: [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 ]
Attribute Modifiers
Every item configuration file can have an attribute_modifiers
section.
attribute_modifiers:
<equipment_slot>: # (1)!
- attribute: <attribute> # (2)!
operation: <operation> # (3)!
value: <value> # (4)!
- The equipment slot group that this item needs to be in for the attribute modifier to apply.
Possible values:any
,mainhand
,offhand
,hand
,feet
,legs
,chest
,head
,armor
,body
- The attribute to modify. You can find a list of all available attributes on the Minecraft Wiki
- The operation to perform.
Possible operations:add_value
,add_multiplied_base
,add_multiplied_total
- The value to modify the attribute with.
Example configuration
# The following configuration increases the player's attack damage by 5 if the item is held in the main hand
# and increases the movement speed by 10% for both the main hand and off hand.
attribute_modifiers:
mainhand:
- attribute: generic.attack_damage
operation: add_value
value: 5.0
offhand:
- attribute: generic.movement_speed
operation: add_multiplied_base
value: 0.1
- attribute: generic.movement_speed
operation: add_multiplied_base
value: 0.1
Resource Filters
Resource filters allow you to exclude certain files from the resource pack.
They are configured in the main config under resource_pack
> generation
> resource_filters
.
resource_pack:
generation:
resource_filters:
- stage: "" # (1)!
type: "" # (2)!
pattern_type: "" # (3)!
filter: "" # (4)!
directory: "" # (5)!
- The stage at which the filter should be applied. Can be
asset_pack
orresource_pack
. - The type of the filter. Can be
whitelist
orblacklist
. - The pattern type of the
filter
field. Can beregex
orwildcard
. You can test your regex pattern on RegExr or similar sites. - The filter pattern to match against. The
pattern_type
field determines how the pattern is interpreted. - (Optional) The directory to apply the filter to. Relative to the
assets
directory.
Examples
Excluding all langauge files except en_us.json
and de_de.json
:
- stage: resource_pack
type: whitelist
pattern_type: regex
filter: minecraft\/lang\/(en_us|de_de).json
directory: minecraft/lang/
Excluding an entire directory:
- stage: resource_pack
type: blacklist
pattern_type: regex
filter: .*
directory: path/to/directory/
Excluding all png files:
WAILA Positioning
If you want to change the vertical position of the WAILA overlay, you can do so by defining which boss bars should be
above or below it. This is done by defining matchers in waila
> positioning
> above
(defines the boss bars that should
be below WAILA) and waila
> positioning
> below
(defines the boss bars that should be above WAILA).
There are five different types of matchers available:
Type | Description |
---|---|
origin |
Matches against the origin of the boss bar. (Either minecraft or a plugin name.) |
text |
Matches against the text of the boss bar using either a regex or wildcard. |
overlay |
Matches against the overlay id of a boss bar overlay from a different Nova addon. |
uuid |
Matches against the UUID of the boss bar. |
index |
Matches against the index of the boss bar (before Nova rearranges them), with the uppermost boss bar starting at index 0. |
- The origin to match against. Can be
minecraft
or a plugin name.
- The wildcard pattern to match against.
Use*
to match any number of characters and?
to match a single character.
- The regex pattern to match against.
You can try out your regex pattern on RegExr.
- The overlay id of a boss bar overlay from a different Nova addon.
For example, WAILA's overlay id isnova:waila
.