Skip to content

Structure

Creating and using Structures

Inspired by Bukkit's ShapedRecipe, a Structure will let you design the layout of the GUI in a similar way.
Each ingredient is associated with a character and you "draw" the GUI in your code.

This is an example I stole from the Paged GUI section:

// create a structure
val structure = Structure(
    "# # # # # # # # #",
    "# x x x x x x x #",
    "# x x x x x x x #",
    "# # # < # > # # #")
    .addIngredient('x', Markers.CONTENT_LIST_SLOT_HORIZONTAL) // where paged items should be put
    .addIngredient('#', ItemBuilder(Material.BLACK_STAINED_GLASS_PANE).setDisplayName("")) // this will just create a SimpleItem with the given ItemBuilder
    .addIngredient('<', BackItem())
    .addIngredient('>', ForwardItem())

// use it in a GUI Builder
PagedGui.items().setStructure(structure)

// or use it on an existing GUI
gui.applyStructure(structure)
// create a structure
Structure structure = new Structure(
    "# # # # # # # # #",
    "# x x x x x x x #",
    "# x x x x x x x #",
    "# # # < # > # # #")
    .addIngredient('x', Markers.CONTENT_LIST_SLOT_HORIZONTAL) // where paged items should be put
    .addIngredient('#', new ItemBuilder(Material.BLACK_STAINED_GLASS_PANE).setDisplayName("")) // this will just create a SimpleItem with the given ItemBuilder
    .addIngredient('<', new BackItem())
    .addIngredient('>', new ForwardItem());

// use it in a GUI Builder
PagedGui.items().setStructure(structure);

// or use it on an existing GUI
gui.applyStructure(structure);

As you can see, there are many types of ingredients that can be added: Items, Item Supplier, SlotElement, SlotElement Supplier, VirtualInventory, Marker.
When using an Item or `SlotElement as ingredient, the same instance will be used on every slot. If you don't want this, use an Item Supplier. This will create a new instance for every slot.

Global Ingredients

If you're reusing the same ingredients over and over again, consider registering them as global ingredients.
Make sure to use suppliers for every item where you want a new instance per slot.

// Supplier is not needed here as the Item does not do anything
Structure.addGlobalIngredient('#', ItemBuilder(Material.BLACK_STAINED_GLASS_PANE).setDisplayName(""))

// These items need a supplier
Structure.addGlobalIngredient('<', ::BackItem)
Structure.addGlobalIngredient('>', ::ForwardItem)

// Adding the Markers.CONTENT_LIST_SLOT_HORIZONTAL as a global ingredient is also a good idea
Structure.addGlobalIngredient('x', Markers.CONTENT_LIST_SLOT_HORIZONTAL)
// Supplier is not needed here as the Item does not do anything
Structure.addGlobalIngredient('#', new ItemBuilder(Material.BLACK_STAINED_GLASS_PANE).setDisplayName(""));

// These items need a supplier because ControlItems can only control one GUI
Structure.addGlobalIngredient('<', BackItem::new);
Structure.addGlobalIngredient('>', ForwardItem::new);

// Adding the Markers.CONTENT_LIST_SLOT_HORIZONTAL as a global ingredient is also a good idea
Structure.addGlobalIngredient('x', Markers.CONTENT_LIST_SLOT_HORIZONTAL);